WebbFor anyone experiencing this issue => Exiting receive thread (inside loop). Server: XXXXX. Here is the solutions that have worked for our team: Webb11 sep. 2024 · 1. Create a new project, using Unity Hub 2.4.x. 2. Choose the FPS Microgame template. 3. Wait for the project to open. 4. Select Explore Project from the Tutorial window. - A crash occurs.
Whenever I set the libmediapipe_c.so to load at start up
Webb11 aug. 2024 · I am not sure what to do and how to fix it (as I don't have a lot of info), but since I upgraded with the new version (4.0) it crashes a lot (editor and standalone). I was wondering if there are any active support for the new version? (The old version never crashed for me before) and how we could help ? :) Thanks. WebbAssertion failed: TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations, size 102 0x00000001412F38D6 (Unity) StackWalker::GetCurrentCallstack 0x00000001412F444F (Unity) StackWalker::ShowCallstack 0x00000001411B2960 (Unity) GetStacktrace … echo port hedland
UnityEngine.AddressableAssets.InvalidKeyException
Webb18 mars 2024 · Editor crashes on loading asset bundles when setting the value of AssetBundle.memoryBudgetKB property. Steps to repro: 1. Open the attached project. Webb16 feb. 2024 · 6,502. It you feel it is a Unity bug, then please do submit the project with a bug report. Note that WebGL is rather different from many other platforms Unity supports though. It does not allow the use of threads or sockets, for example. Your project might be running up against of the these restrictions. Webb18 jan. 2024 · I've had this same issue for a while now. This is on Unity 2024.3.25f1. I use Object Pooling to save resources and minimize the use of audio sources and Unity always - randomly - seems to crash whenever a Steam Audio Source is initialized. echo pool west hempstead